Exact final ROM qualified:128/128 required groups on465 current source hashes. Public delivery and opened final desktop/mobile review pass; see the complete semantic image audit below.
Current exact-ROM pictures after the separate image-to-title audit: every original123 unique game image was visually opened together with its232 page occurrences. Ambiguous scenes have fresh real captures made after the qualified release. Captions now describe what is actually visible. Complete image→title→visible-feature audit
Fresh native coldboots and actual controller-driven transactions/matches are distinguished from authenticated earlier state/SRAM continuations. Earlier states retain their declared fixture scope. No installed user progress is used. An image alone does not verify input ownership, audio continuity or season integrity.
The paired172KMH before/replay images use the standard declared native shot-geometry fixture from release QA, with an actual controller release, goal and replay. This is a separate LAK/WAS fixture with legacy actor state, not the fresh Edmonton season or a scoring-odds demonstration.
2026-11-03-r2 · Edmonton and a new Full season by default; help centred inside its matching native frame.2026-11-03-r2 · Hard and native match settings, with framed centred help.2026-11-03-r2 · Icing On and Transfers directly below it; centred framed help.2026-11-03-r2 · Low passes, Normal speed and Assisted targeting; centred framed help.2026-11-03-r2 · Penaltys50% by default; centred help stays inside its native border.2026-11-03-r2 · Alt Goalies On by default, with independent Pickup Delay.2026-11-03-r2 · Momentum On, ±10% Stats, and centred help inside the native frame.2026-11-03-r2 · KMH selected by default; framed help remains fully visible.2026-11-03-r2 · Fragile Glass On by default; final scroll row and footer frame remain separate.2026-11-03-r2 · Crit Shots Off is selected and visibly rendered in the main menu; the help is centred inside its native border.2026-11-03-r2 · Quickgame: 1 vs1; centred controls inside the native footer frame.2026-11-03-r2 · Quickgame: 1 vs2; centred controls inside the native footer frame.2026-11-03-r2 · Quickgame: 1 vs3; centred controls inside the native footer frame.2026-11-03-r2 · Quickgame: 2 vs2; centred controls inside the native footer frame.2026-11-03-r2 · Allstar: 1 vs1; centred controls inside the native footer frame.2026-11-03-r2 · Allstar: 1 vs2; centred controls inside the native footer frame.2026-11-03-r2 · Allstar: 1 vs3; centred controls inside the native footer frame.2026-11-03-r2 · Allstar: 2 vs2; centred controls inside the native footer frame.2026-11-03-r2 · Allstar: 1 vs CPU; centred controls inside the native footer frame.2026-11-03-r2 · Light season:31 games and framed centred help. Help is centred in its native frame.2026-11-03-r2 · Mini season: seven divisional games; framed centred help. Help is centred in its native frame.2026-11-03-r2 · Directional mode selected; Low pass height remains independent. Help is centred in its native frame.2026-11-03-r2 · Pass Mode Assisted and Target Cone45degrees selected; framed centred controls remain below.2026-11-03-r2 · Pass Speed Slow selected, alongside Low height, Assisted mode and a45-degree target cone.2026-11-03-r2 · MPH selected instead of default KMH. Help is centred in its native frame.2026-11-03-r2 · Fragile Glass Off selected in the main menu; centred framed controls. The behavior is verified separately.2026-11-03-r2 · Optional Pickup Delay On. Help is centred in its native frame.2026-11-03-r2 · Optional Pass Charge On. Help is centred in its native frame.2026-11-03-r2 · Penaltys Off selected. Help is centred in its native frame.2026-11-03-r2 · Penaltys100% selected; default remains50%. Help is centred in its native frame.2026-11-03-r2 · Transfers On selected immediately below Icing.2026-11-03-r2 · Preseason Transfers: initial budget $16.042.000; Buy, Sell and Ready for season.2026-11-03-r2 · Edmonton selling list sorted by OVR; dollar prices use dot-separated thousands.2026-11-03-r2 · Edmonton’s remaining owned roster is led by Draisaitl85; the budget is$25.258.000 after the separate McDavid sale.2026-11-03-r2 · Connor McDavid C96 is back in Edmonton’s owned roster; budget$16.042.000 and price$9.216.000 are visible.2026-11-03-r2 · Boston buying list: original player names, natural positions, overall and dollar prices.2026-11-03-r2 · Sold Connor McDavid in Free Agents at $9.216.000; no automatic player swap.2026-11-03-r2 · Connor McDavid C96 is back in Edmonton’s owned roster; budget$16.042.000 and price$9.216.000 are visible.2026-11-03-r2 · A full roster refuses a purchase; budget remains $16.042.000.2026-11-03-r2 · Jarry G70 is selected for sale; Club needs this position or player refuses it. The$22.078.000 budget is unchanged.2026-11-03-r2 · Edmonton owned roster: Nathan MacKinnon C99 at$9.801.000; remaining budget$12.277.000.2026-11-03-r2 · Edmonton owned roster includes Morgan Geekie C79 at$6.241.000 and Nathan MacKinnon C99; budget$6.036.000.2026-11-03-r2 · A $9.801.000 purchase is refused with only $6.036.000 remaining.2026-11-03-r2 · Current Edmonton roster after buying the OVR99 star and OVR79 middle player.2026-11-03-r2 · Native centre presentation after the documented trades: Zibanejad68 versus Edmonton’s MacKinnon98.2026-11-03-r2 · Native right-forward presentation: Dorofeyev71 COLD versus Kapanen66, with separate hot/cold commentary.2026-11-03-r2 · The preserved NHL94 Season Edition startup.2026-11-03-r2 · Actual startup credits: Website https://games.jdc.se.2026-11-03-r2 · Allstar A skaters wear solid black and Allstar B solid red; ASB0 ASA0 at1st4:57.2026-11-03-r2 · Restored native team presentation: current Rangers55, transferred Edmonton56.2026-11-03-r2 · Ordinary season pregame: New York0, Edmonton0,1st5:00 and Start Game. This is not the Quickgame action menu.2026-11-03-r2 · Current players, puck, original red goal and distinct controller stars.2026-11-03-r2 · Centre-ice faceoff at1st5:00: blue P1, red P2, neon-green P3 and yellow P4 stars are separated around the formation.2026-11-03-r2 · Away NYR powerplay and countdown share the width and native frame of the clock below.2026-11-03-r2 · Home Edmonton powerplay and countdown sit in the framed box above the unchanged clock.2026-11-03-r2 · Momentum strips beneath NYR and EDM at2nd0:17, NYR1 EDM0; a separate native match moment.2026-11-03-r2 · Actual final-ROM Hard gameplay, puck and physical controller indicators.2026-11-03-r2 · Goalkeeper and red crease during native play at3rd3:42. This is rink context; recovery timing and defensive policy require native QA.2026-11-03-r2 · The native second-period Resume Game screen, with its original muted palette.2026-11-03-r2 · Stars of the Game after the actual fresh final-ROM match: New York3, Edmonton2.2026-11-03-r2 · Current native presentation: Adam Fox COLD and Evan Bouchard HOT.2026-11-03-r2 · Native right-forward presentation: Dorofeyev80 HOT versus Kapanen78; commentary mentions Bouchard and Jarry.2026-11-03-r2 · Allstar team overalls82/82. The inherited ANA/BOS logo shells remain; these are not their original uniforms.2026-11-03-r2 · Allstar left-forward presentation: #97 Kaprizov marked HOT versus #41 Stenberg, with their native rating display and commentary.2026-11-03-r2 · Native goalkeeper selection and current roster names.2026-11-03-r2 · The current native Line Editor and consistent controls.2026-11-03-r2 · Current match statistics.2026-11-03-r2 · Current player statistics and sorting controls.2026-11-03-r2 · Scoring Summary: first-period New York goals by Dorofeyev at0:55 and Gavrikov at1:43, with their assists.2026-11-03-r2 · Native Penalty Summary with no entries in this match moment; scroll/back controls remain visible.2026-11-03-r2 · Team Roster Status for Scoring2: Walman, Shea, Howard, Draisaitl and Podkolzin are marked Ice.2026-11-03-r2 · Native Atlantic Division standings with eight clubs and initial zero records; division/team/player controls are visible.2026-11-03-r2 · The current native crowd-meter statistics page.2026-11-03-r2 · Current Player Cards team cover and starting line.2026-11-03-r2 · Current scoring leaders with native sorting controls.2026-11-03-r2 · Current period-by-period team statistics.2026-11-03-r2 · Abandon Season confirmation: B confirms; A/Start cancels. The notice distinguishes this season from the other saved seasons.2026-11-03-r2 · The actual shot gauge at low charge.2026-11-03-r2 · The actual shot gauge while charging, with orange fill.2026-11-03-r2 · Full shot-charge gauge: a solid red bar beneath the lower-left1st4:40 clock.2026-11-03-r2 · The shared charge gauge has a small low fill beneath the1st4:57 clock.2026-11-03-r2 · The shared charge gauge has orange fill beneath the1st4:57 clock.2026-11-03-r2 · The shared charge gauge is solid red beneath the1st4:54 clock.2026-11-03-r2 · The charge bar has disappeared in the following1st4:54 native pass frame.2026-11-03-r2 · Measured shot speed is displayed below the clock, using the selected unit.2026-11-03-r2 · The SAME native fixture during automatic REPLAY:172KMH, solid red bar and1st4:36 clock remain below; no speed text covers the REPLAY heading.2026-11-03-r2 · Critical-shot flight: the puck is blue in this captured animation frame, with orange trailing effect discs at2nd3:51.2026-11-03-r2 · Critical-shot animation at2nd3:50: separated orange trail discs follow the puck toward the net.2026-11-03-r2 · Native play with Momentum Off: the lower-right scoreboard has no Momentum strips. Stat scaling is checked separately.2026-11-03-r2 · Draisaitl is available among the native forwards for first-line selection.2026-11-03-r2 · Draisaitl placed at Scoring Line1 RW, with McDavid retained at centre.2026-11-03-r2 · Edmonton player card: Tristan Jarry35, Overall70,2 saves and50% save percentage. This independent card scene does not show a transfer history.2026-11-03-r2 · Current Player Cards: Ryan Nugent-Hopkins and his actual in-game rating.2026-11-03-r2 · Native shootout scene: one shooter at centre ice and a0:20 attempt timer. Declared clock-only overtime fixture; automatic start is verified separately.2026-11-03-r2 · Completed Mini review menu, from an explicitly declared completed-save fixture. Centred native-frame help.2026-11-03-r2 · Season+Playoffs browser for Dallas, sorted by points, from the declared completed-season save fixture.2026-11-03-r2 · Current completed-season browser sorted by goals, from a declared saved-season fixture.2026-11-03-r2 · Season Complete: See Results, Scoring Leaders, Start New Mini Season and Back to Main Menu. Declared completed-save fixture.2026-11-03-r2 · Native New Playoffs selected from the current fresh menu. Centred native-frame help.2026-11-03-r2 · Native16-team playoff bracket around the Stanley Cup; this representative standalone scene does not establish season-qualification history.2026-11-03-r2 · Momentum strips beneath both team names at3rd3:02, NYR1 EDM2. The visible bars are separate from the lower-left clock.2026-11-03-r2 · Momentum strips beneath NYR and EDM at2nd0:17, NYR1 EDM0; a separate native match moment.2026-11-03-r2 · Main menu: Players One selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Home Edmonton selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Away1/84 vs NYR selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Period Length5 Minutes selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Goalie Ctrl Manual Control selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Rules On, Except Off-sides selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Line Changes Auto selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Fighting Off selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Crit Shots Off selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Icing On selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Pass Height Low selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Pass Speed Normal selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Target Cone Default selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Pass Charge Off selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: Pickup Delay Off — Brief Catch Lock selected; controls centred inside the native footer frame.2026-11-03-r2 · Main menu: AI Shot Plan On — Smarter Hard AI selected; controls centred inside the native footer frame.2026-11-03-r2 · Momentum Off selected; the independent shot-units and glass choices remain visible.2026-11-03-r2 · AI Shot Plan Off — Smarter Hard AI selected in the main menu.2026-11-03-r2 · Alt Goalies Off — New Goalie Model selected in the main menu.2026-11-03-r2 · Native Matchups Overall: New York Rangers55, Edmonton57.2026-11-03-r2 · Native Matchups Overall: New York Rangers55, Edmonton62.2026-11-03-r2 · Edmonton goalkeeper35 holds the puck with a pale-blue marker at2nd2:35; the NYR powerplay frame remains above the clock.2026-11-03-r2 · Blue goalkeeper arrow near the lower rink edge, alongside red arrows for other offscreen players.2026-11-03-r2 · Team Roster: Overall selected for Scoring2; Draisaitl79 and the other current player ratings are visible.2026-11-03-r2 · The native second-period clock at0:40. The five warning beeps are audio, verified separately; they cannot be heard in this still.2026-11-03-r2 · Auto Replays Off selected in the main menu, independent of Crit Shots; centred controls inside the native footer frame.2026-11-03-r2 · Fighting Off selected in the main menu; Auto line changes and centred framed controls remain visible.2026-11-03-r2 · Declared native shot/goal fixture before replay:172KMH and the solid red shot bar below the1st4:36 clock, LAK0 WAS1.
The current gallery includes all four human Quickgame/Allstar splits, Allstar CPU and black/red uniforms, actual dollar transactions and owned players, framed centred menu controls, restored Matchups and relevant native game screens. Scenes use independent private sessions and declared saved fixtures; they are not presented as one continuous transaction/game. Audio, ownership, AI/stat policies and physical play feel need their separate native/manual evidence.