Base club roster stored in the current ROM. Season transfers and hot/cold changes appear in the game itself; this table is not a live season editor. Goalie in all lines: .
Ratings 1–6 (weight 1–14, fighting 0–7). NEW = not in the original ROM, rated from NHL stats (hover for how).
Crit is a separate 0–100 rating in the dated Season - jdc - 2026-11-04-r2 version. A rating of 100 gives a 13% chance per full forehand slapshot of 25% extra shot power; 50 gives 8% (rating/10 + 3 percentage points; 0 never crits). Stronger offensive ratings give higher Crit. Critical shots briefly flash the puck red and play the selected Twin Cobra digital explosion once when fired. Quick wrists and backhands cannot crit. The saved Crit Shots option can disable critical shots on every difficulty, including Easy.
Goalie fields are not fully mapped yet: weight, agility, speed and endurance are known; columns 4–5 follow save percentage most closely.
Every player in the ROM has 14 native ratings, plus the dated version's separate Crit attribute. Most native ratings go from 1 (poor) to 6 (best); the game turns them into the values it uses on the ice when a game starts. Season stats (goals, assists, shots) are not here: they are in the game itself, under Season Standings → player statistics on a team, using the on-screen controls.
| Column | Rating | What it does in the game |
|---|---|---|
| Wgt | Weight (1–14) | Heavier players win more body checks and are harder to knock down. About 7 + (pounds − 202) / 8.6. |
| Agi | Agility | How quickly the player turns and changes direction. |
| Spd | Speed | Top skating speed. |
| Off | Offensive awareness | How well the computer positions him in attack (and how CPU teammates support the puck carrier). |
| Def | Defensive awareness | How well the computer positions him in defence. |
| Pwr | Shot power | How hard his shots are (rating +$6C in RAM). |
| Crit | Critical shot chance (0–100) | Current Season - jdc version: Crit ÷ 10 + 3 is the percentage chance (0 never crits) per full forehand slapshot of 25% extra shot power. Shown as Crit Chance in Team Roster and CRT in season player statistics. |
| Chk | Checking | How hard and how often he body checks. |
| Fight | Fighting (0–7) | Needed to start a fight: both players' fighting rating must beat a threshold (see Fighting on the main page). Shares a nibble with handedness. |
| Hand | Shoots left / right | Which side the stick is on. |
| Stk | Stickhandling | Keeping the puck while skating and under pressure. |
| Acc | Shot accuracy | How close his shots go to where he aims (rating +$6D; with distance it sets the shot spread). |
| End | Endurance | How long he can play before getting tired. |
| ? | Unknown (1–5) | Present for every skater, meaning not found yet. |
| Pas | Passing | Pass accuracy. |
| Agg | Aggressiveness | How aggressively the computer plays him (checks, chasing the puck). |
| Goalies | Wgt, Agi, Spd, End + six more | Goalies use the same 14 slots with other meanings; weight, agility, speed and endurance are known, columns 4–5 follow save percentage most closely, the rest aren't mapped yet. Slots 6–9 are always 0 for goalies. |
NEW = the player wasn't in the original ROM; his ratings come from his NHL stats (the 12 most similar players already in the ROM), or by hand (Frondell, Stenberg). Click a rating column above to sort by it, several columns to sort by their sum.