Team

Lines

Base club roster stored in the current ROM. Season transfers and hot/cold changes appear in the game itself; this table is not a live season editor. Goalie in all lines: .

Roster and ratings

Ratings 1–6 (weight 1–14, fighting 0–7). NEW = not in the original ROM, rated from NHL stats (hover for how).

Crit is a separate 0–100 rating in the dated Season - jdc - 2026-11-04-r2 version. A rating of 100 gives a 13% chance per full forehand slapshot of 25% extra shot power; 50 gives 8% (rating/10 + 3 percentage points; 0 never crits). Stronger offensive ratings give higher Crit. Critical shots briefly flash the puck red and play the selected Twin Cobra digital explosion once when fired. Quick wrists and backhands cannot crit. The saved Crit Shots option can disable critical shots on every difficulty, including Easy.

Forwards

Defense

Goalies

Goalie fields are not fully mapped yet: weight, agility, speed and endurance are known; columns 4–5 follow save percentage most closely.

What the ratings mean

Every player in the ROM has 14 native ratings, plus the dated version's separate Crit attribute. Most native ratings go from 1 (poor) to 6 (best); the game turns them into the values it uses on the ice when a game starts. Season stats (goals, assists, shots) are not here: they are in the game itself, under Season Standings → player statistics on a team, using the on-screen controls.

ColumnRatingWhat it does in the game
WgtWeight (1–14)Heavier players win more body checks and are harder to knock down. About 7 + (pounds − 202) / 8.6.
AgiAgilityHow quickly the player turns and changes direction.
SpdSpeedTop skating speed.
OffOffensive awarenessHow well the computer positions him in attack (and how CPU teammates support the puck carrier).
DefDefensive awarenessHow well the computer positions him in defence.
PwrShot powerHow hard his shots are (rating +$6C in RAM).
CritCritical shot chance (0–100)Current Season - jdc version: Crit ÷ 10 + 3 is the percentage chance (0 never crits) per full forehand slapshot of 25% extra shot power. Shown as Crit Chance in Team Roster and CRT in season player statistics.
ChkCheckingHow hard and how often he body checks.
FightFighting (0–7)Needed to start a fight: both players' fighting rating must beat a threshold (see Fighting on the main page). Shares a nibble with handedness.
HandShoots left / rightWhich side the stick is on.
StkStickhandlingKeeping the puck while skating and under pressure.
AccShot accuracyHow close his shots go to where he aims (rating +$6D; with distance it sets the shot spread).
EndEnduranceHow long he can play before getting tired.
?Unknown (1–5)Present for every skater, meaning not found yet.
PasPassingPass accuracy.
AggAggressivenessHow aggressively the computer plays him (checks, chasing the puck).
GoaliesWgt, Agi, Spd, End + six moreGoalies use the same 14 slots with other meanings; weight, agility, speed and endurance are known, columns 4–5 follow save percentage most closely, the rest aren't mapped yet. Slots 6–9 are always 0 for goalies.

NEW = the player wasn't in the original ROM; his ratings come from his NHL stats (the 12 most similar players already in the ROM), or by hand (Frondell, Stenberg). Click a rating column above to sort by it, several columns to sort by their sum.

Source