# Extra final review — 2026-11-02

Exact ROM SHA256: <code style="overflow-wrap:anywhere">b29af4d9300da2f4d989e9537a0c94f2da43f701fdb6054f4c5b9ce5040fc3d8</code>.

All 112 mandatory suites pass on 353 exact hashed sources. Nine independent builds, exact R7 rollback, pre-neon control and original-base IPS reconstruction pass. 146 native originals were opened and reviewed. Final desktop/mobile reading evidence and source bindings are in the [browser manifest](../../audits/replay-quickgame-menu-20261102/web/manifest.json); release delivery is tracked in [QA_STATUS.json](QA_STATUS.json).

## Original startup and exported original — PASS

Original startup data/routine and real cold-boot pictures match R7. The large original PNG is exported byte-exact to Downloads; it is not replaced by menu78.

[Image1](../../audits/replay-quickgame-menu-20261102/visual-final--startup--boot-splash.png) · [Image2](../../audits/replay-quickgame-menu-20261102/visual-final--startup--default-menu.png)

## Supplied menu78 and readable settings — PASS

Separate native menu bank; all1120 background cells/pixels checked. Opened every menu row and alternate settings, including MomentumOn/Off and IcingOn default.

[Image1](../../audits/replay-quickgame-menu-20261102/visual-final--startup--default-menu.png) · [Image2](../../audits/replay-quickgame-menu-20261102/visual-final--menus--menu-row-12.png) · [Image3](../../audits/replay-quickgame-menu-20261102/visual-final--options--momentum-choice-1.png) · [Image4](../../audits/replay-quickgame-menu-20261102/visual-final--options--momentum-restored-on.png)

## Quickgame name and all four human splits — PASS

Exact capitalQ name;1v1/1v2/1v3/2v2 and physical side/actor/native input checks. These are emulated controller tests.

[Image1](../../audits/replay-quickgame-menu-20261102/verified-qa-images--quickgame_cpu--menu-circle-1281--menu-2400.png) · [Image2](../../audits/replay-quickgame-menu-20261102/verified-qa-images--quickgame_cpu--menu-circle-1281--menu-1600.png) · [Image3](../../audits/replay-quickgame-menu-20261102/verified-qa-images--quickgame_cpu--menu-circle-1281--menu-1800.png) · [Image4](../../audits/replay-quickgame-menu-20261102/verified-qa-images--quickgame_cpu--menu-circle-1281--menu-2000.png)

## Quickgame CPU and Allstar exclusion — PASS

1vsCPU works with ordinary pads and adapter; opposing side autonomous with no human flags. Allstar retains its four human combinations.

[Image1](../../audits/replay-quickgame-menu-20261102/cpu-views-final--device1281--menu.png) · [Image2](../../audits/replay-quickgame-menu-20261102/cpu-views-final--device513--menu.png) · [Image3](../../audits/replay-quickgame-menu-20261102/verified-qa-images--quickgame_cpu--menu-circle-1281--menu-4000.png)

## Allstar uniforms and ordinary clubs — PASS

AllstarA black/B red, ordinary Anaheim/Boston uniforms intact. Native rink/centre-logo shells are retained.

[Image1](../../audits/replay-quickgame-menu-20261102/views-final--split0--live-early.png) · [Image2](../../audits/replay-quickgame-menu-20261102/views-final--split2--live.png) · [Image3](../../audits/replay-quickgame-menu-20261102/ordinary-ana-bos-final--ordinary-live.png)

## Distinct neon P3 marker and red goal — PASS

One fixed green palette word brightens P3; P1blue/P2red/P4yellow/goalred entries and team uniform palettes preserved. A few shared crowd/background green pixels also brighten.

[Image1](../../audits/replay-quickgame-menu-20261102/views-final--split2--live.png) · [Image2](../../audits/replay-quickgame-menu-20261102/views-final--split3--live.png)

## Replay heading and compact full/short charge — PASS

Full REPLAY chrome, frozen pre-replay clock/frame, coloured charge bar and KMH/MPH remain. Native skip/end cleanup checked.

[Image1](../../audits/replay-quickgame-menu-20261102/verified-qa-images--replay_hud--critical-pad1--before-replay.png) · [Image2](../../audits/replay-quickgame-menu-20261102/verified-qa-images--replay_hud--critical-pad1--replay.png) · [Image3](../../audits/replay-quickgame-menu-20261102/verified-qa-images--replay_hud--short-pad1--replay.png)

## Power-play ownership and replay cleanup — PASS

Real queued minor and real shot fixture. Above-clock fallback preserves the native caption/timer, including its temporary redraw blank.

[Image1](../../audits/replay-quickgame-menu-20261102/verified-qa-images--replay_hud--critical-pad2-penalty--before-replay.png) · [Image2](../../audits/replay-quickgame-menu-20261102/verified-qa-images--replay_hud--critical-pad2-penalty--replay.png) · [Image3](../../audits/replay-quickgame-menu-20261102/verified-qa-images--replay_hud--critical-pad2-penalty--after-replay.png)

## Match HUD, periods and actual completed games — PASS

Two controller-input MomentumOn/Off games completed with native outcomes, no goal/result/RNG writes. Actual OT5-minute window, final scores, standings and continue2/84 opened.

[Image1](../../audits/replay-quickgame-menu-20261102/visual-final--game-momentum-on--early-live.png) · [Image2](../../audits/replay-quickgame-menu-20261102/visual-final--game-momentum-off--early-live.png) · [Image3](../../audits/replay-quickgame-menu-20261102/visual-final--game-momentum-off--period-3-intermission.png) · [Image4](../../audits/replay-quickgame-menu-20261102/visual-final--final-on-confirmed-exit--actual-season-standings.png)

## Quickgame results and season preservation — PASS

Native pregame/end menus omit simulation and season actions. Declared OT puck fixture scores natively; seeded three-game season data stay exact and return4/84. This differs from the one-time new-release progress reset.

[Image1](../../audits/replay-quickgame-menu-20261102/verified-qa-images--quickgame_flow--split0-saved1--pregame-menu.png) · [Image2](../../audits/replay-quickgame-menu-20261102/verified-qa-images--quickgame_flow--split0-saved1--progress-6000.png) · [Image3](../../audits/replay-quickgame-menu-20261102/verified-qa-images--quickgame_flow--split0-saved1--restored-season.png)

## Shootout full result — PASS

Same captured native2v2 shootout has real scoresNYR0/EDM1; real C opens the correct full final scoreboard.

[Image1](../../audits/replay-quickgame-menu-20261102/visual-final--shootout-final-menu--native-final-menu.png)

## Compact Stars score after shootout — OPEN QG-V01

Inherited compact panel still shows0–0 after actual1–0 shootout. Current exact-ROM image reproduces it. Follow-up remains after the ordered transfer/overview work; no fix claimed.

[Image1](../../audits/replay-quickgame-menu-20261102/shootout-result-final--compact-final.png)

## Observation corrections and retained failures

The earlier111 matrix finished106passes; the first112 matrix finished108passes.
Both exact-image/source reports and every failed log remain published. The final
entire112 matrix ran freshly; no preceding passes were imported. Native partial
replay decoder/observer commits, actual leading-side lifecycle fixtures and
longer natural-input observation windows are documented with original failures,
exact event prefixes and active negative controls. Shot Plan retains raw cold
starts and separately tests real native immediate chains from a genuine shared
pre-outcome state+paired SRAM. This does not claim new Hard strength.

Fixed-frame capture sometimes caught a black native transition or out-of-town
highlights instead of the intended result. Those files remain diagnostic evidence;
correctly timed actual period/result windows were captured and opened separately.
A presumed full shootout image first still showed Stars; the actual C transition
was then followed and its correct full1–0 header was opened. Logs alone did not
approve those visual cases.

## Website and manual limits

The review covers desktop1440px, mobile390px and small320px. Media constraints,
long-token wrapping and reserved native image dimensions correct the observed
narrow-screen overflow and lazy-image layout movement. Relative picture links
in rendered notes resolve against their actual source folder. Current content
is checked again after qualification; the browser manifest records actual sizes,
images, timestamps and source hashes. Historical notes were not all individually
re-audited.

Actual USB controllers/adapters, simultaneous human play, subjective feel and
unseen game histories still require manual playtesting. These are explicit scope
limits, not graphical passes. Preseason transfers and original season overall/
hot-cold restoration remain the next ordered implementation work. The complete
TODO is not marked finished by this release.
