season/seasonmenu.s

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Release 2026-11-04-r2 · SHA256 3a6a8f4fddecb9f97054a2b81f73fe914e9862ab829ea272e36da33dc723a5d6 · Click a line number for a direct link.

1        .include "features.inc"2| Independent Full/Light/Mini save slots; each menu entry resumes its own league or playoffs.3| D048 retains native Regular Season/playoff modes. Slot identity is SRAM1EA6;4| header+12 is only the selected slot's pending new-season choice.5| Hooks: F7BAA display, F7ABA writer; native row callbacks may repeat for one key.67        .equ    SRAM_OFF, 0x10008        .equ    MAGIC,    0x5345534E9        .equ    SRAM_RD,  0x1A24410        .equ    HDR,      0xFFE3E0       | 16-byte copy of the season header11        .equ    FORCED,   0xFFE3F0       | word: 1 while the menu is forced12        .equ    SELV,     0xFFE3F2       | word: Regular Season selected (from the header)13        .equ    USERW,    0xFFE3F4       | word: your team, shown in the "Team" row14        .equ    NEXTK,    0xFFE3F6       | next game index (0-based)15        .equ    NEXTOPP,  0xFFE3F8       | next opponent16        .equ    NEXTAWAY, 0xFFE3FA       | 1 = away game17        .equ    GSTR,     0xFFE3A0       | "Game" row text: word 22 + 20 characters18        .equ    EXITV,    0xFFE3B8       | long: where the stats screens return to (main menu); EXITM word = $4D41 when set19        .equ    EXITM,    0xFFE3BC20        .equ    MAININIT, 0xF739E        | builds the whole main menu and runs its loop21        .equ    STANDINGS,0x2F900022        .equ    LEADERS,  0x2FA00023        .equ    LABELS,   0xF8070        | the menu's label drawing routine24        .equ    PLAYMODE, 0xFFD04825        .equ    PLAYERS,  0xFFD04A26        .equ    HOME,     0xFFD04C27        .equ    AWAY,     0xFFD04E28        .equ    HOOK8,    0x2FE000       | patch.py fix 8 (jsr $20961A + Fighting N/A)29        .equ    WRITEVAL, 0x2095D63031        .equ    SLOTS,    0x2AA00032        .equ    SLOTID,   0xFFFFF06A33        .equ    SLOTKEY,  0xFFFFF06E34        .equ    SLOTVIEW, 0xFFFFF06C35        .equ    PORG,     0x2FC800       | playoffs.s36        .equ    NEWPICK,  0xFFE3FE       | r39: $4E57 = "Start New ..." of a finished slot is shown37        .equ    PICKED,   0x4E5738        .text39        .globl  _start40_start:                                 | replaces "jsr $20961A" at $F7BAA41        bsr.w   force42        bra.w   dispsel4344        .globl  writehook               | replaces "jsr $2095D6" at $F7ABA (_start + 8)45writehook:46        tst.w   %d7                     | Play Mode row: Regular Season shows as Continue Season / New Season47        bne.s   0f48        bra.w   playmode490:                                      | r22 (jdc): Fighting and Difficulty lock like every other row once50        .if WITH_ALLSTAR51        cmpi.w  #1,0xFFFFF85052        bne.s   not_allstar_row53        cmpi.w  #4,%d754        beq.w   blocked55        cmpi.w  #6,%d756        beq.w   blocked57not_allstar_row:58        .endif59                                        | the season has started (r15 left Difficulty open, r18 rows 8-10;60                                        | the r18 freeze was the adapter flag, fixed in slots.s restore)61        cmpi.w  #3,FORCED               | the season's playoffs: everything stays62        beq.w   playoff_players63        cmpi.w  #4,FORCED               | completed season: review its own club, no editable fixture64        beq.w   blocked65        cmpi.w  #6,%d7                  | apply a changed opponent after the caller has saved the old teams66        bne.s   oppnot67        tst.w   SELV68        beq.s   oppnot69        bsr.w   force                   | the original redraw now sees old -> new and refreshes the logos too70        bra.w   blocked71oppnot:72        cmpi.w  #2,%d7                  | Players row in Whole Season: One <-> Two - Teammates, also mid-season73        bne.s   plnot                   | (the game boots with One, so a co-op season must be switchable back)74        tst.w   SELV75        beq.s   plnot76        cmp.w   PLAYERS,%d3             | the menu writes every row again after a change: same value = no press77        beq.s   plw78        jsr     0x2EB008                | persistent per-slot One/Two/Three/Four - Teammates79plw:    bra.w   1f                     | recalculate home/away before the caller compares/redraws logos80plnot:  tst.w   FORCED                  | 0 = not Regular Season, 1 = season running, 2 = before the first game81        beq.s   1f82        cmpi.w  #1,FORCED               | season running: everything else you chose at the start stays83        bne.s   5f84        bra.s   2f855:86        cmpi.w  #2,%d7                  | Players and Away are always locked87        beq.s   2f88        cmpi.w  #6,%d789        beq.s   2f90        cmpi.w  #4,%d7                  | Home (your team) only before the season has started91        bne.s   1f92        cmpi.w  #1,FORCED93        beq.s   2f941:      jsr     WRITEVAL95        tst.w   SELV96        beq.s   3f97        bsr.w   force                  | changing your team/Players must update its opponent now,98                                       | not during the later text redraw after logos were loaded993:      tst.w   %d2                    | preserve the native writer's return flags100        rts1012:102blocked:103        tst.w   %d2                     | same flags as the original routine returns104        rts105playoff_players:106        cmpi.w  #2,%d7                  | only the Players row is editable in an active season playoff107        bne.s   blocked108        cmp.w   PLAYERS,%d3109        beq.s   blocked110        jsr     0x2EB008111        bra.w   1b112113force:  movem.l %d0-%d3/%a0-%a1,-(%sp)114        jsr     SLOTS                   | migrate legacy save once, then keep selected slot active115        .if WITH_ALLSTAR116        cmpi.w  #1,0xFFFFF850117        bne.s   allstar_teams_ready118        cmpi.w  #1,0xFFFFF84C119        bne.s   allstar_teams_ready120        tst.w   SLOTVIEW121        bne.s   allstar_teams_ready122        clr.w   HOME123        move.w  #1,AWAY124allstar_teams_ready:125        .endif126        clr.w   FORCED127        clr.w   SELV128        lea     HDR,%a0129        move.l  #SRAM_OFF,%d0130        moveq   #16,%d1131        jsr     SRAM_RD132        tst.w   SLOTVIEW133        beq.w   9f134        jsr     0x2E6004135        bne.s   unfinished_menu136        move.w  #1,SELV137        clr.w   PLAYMODE138        bra.w   complete_menu139unfinished_menu:140        lea     HDR,%a0141        cmpi.l  #MAGIC,(%a0)            | the season's playoffs (season over, your team in): locked like the season142        bne.w   20f143        tst.w   12(%a0)144        bne.w   20f145        move.w  8(%a0),%d1146        cmp.w   10(%a0),%d1147        bcs.w   20f148        jsr     PORG+20                 | d0: -1 no, 0 set, 1/3 set Play Mode to this; d2 = your team149        bmi.w   20f150        move.w  #3,FORCED151        tst.w   %d0152        beq.s   23f153        move.w  %d0,PLAYMODE154        move.w  %d0,0xFFD074            | (the game keeps Play Mode here between games)155        move.w  %d2,HOME156        cmpi.w  #3,%d0157        beq.s   24f158        cmpi.w  #2,%d0159        bne.s   22f16024:161        moveq   #7,%d1                  | Players in the playoff modes: 7 = One, 6 = Two - Teammates (the game keeps162        jsr     0x2EA404                   | 7 - Players in its playoff state; Regular Season's 1 became garbage there)163        beq.s   24f164        cmpi.w  #6,PLAYERS165        bne.s   25f16624:     moveq   #6,%d116725:     move.w  %d1,PLAYERS16821:     jsr     0x17D16                 | New Playoffs set-up (playoffs.s: the season's tree, your slot)169        bra.s   23f17022:     jsr     0x17CA0                 | Continue Playoffs: the game's saved state17123:     jsr     0x2EB014                | use this slot's preferred count after native password decode172        move.w  0xFFCEEC,%d0            | Away = your opponent in this round: tree round r at $CEF4 + 0/16/24/28,173        cmpi.w  #3,%d0                  | your slot there = $CEEE >> r, the opponent's = that ^ 1174        bhi.w   9f175        move.w  0xFFCEEE,%d1176        lsr.w   %d0,%d1177        eori.w  #1,%d1178        add.w   %d0,%d0179        lea     roundoff,%a1180        add.w   (%a1,%d0.w),%d1181        lea     0xFFCEF4,%a1182        moveq   #0,%d0183        move.b  (%a1,%d1.w),%d0184        cmpi.w  #31,%d0185        bhi.w   9f186        move.w  %d0,AWAY187        bra.w   9f18820:     lea     HDR,%a0189        tst.w   PLAYMODE                | Regular Season = the season190        bne.w   9f191        move.w  #1,SELV192        cmpi.l  #MAGIC,(%a0)193        bne.s   3f                      | no season block yet: before the first game194        tst.w   12(%a0)                 | New Season chosen: like before the first game195        bne.s   3f196        move.w  6(%a0),%d0              | your team + 1197        beq.s   3f198        subq.w  #1,%d0199        move.w  8(%a0),%d1              | next game index200        cmp.w   10(%a0),%d1201        bcc.w   complete_menu202        move.w  #1,FORCED203        bra.s   4f2043:      move.w  HOME,%d0                | before the first game: your team = Home, game 0 of its schedule205        moveq   #0,%d1206        move.w  #2,FORCED2074:208        move.w  %d0,-(%sp)              | the user's team survives the round lookup209        jsr     0x2FD600                 | chosen unplayed round, including saved opponent changes210        move.w  %d0,%d2211        move.w  (%sp)+,%d0212        .if WITH_DIVISION_MINI213        cmpi.w  #3,SLOTID214        bne.s   league_opponent215        jsr     0x2DBE00                | d0 club,d2 round -> d3 divisional opponent216        bra.s   opponent_ready217league_opponent:218        .endif219        lea     sched,%a1220        moveq   #0,%d3221        move.b  (%a1,%d2.w),%d3222        add.w   %d0,%d3223        andi.w  #31,%d3                 | opponent224        .if WITH_DIVISION_MINI225opponent_ready:226        .endif227        move.w  %d0,USERW228        move.w  %d1,NEXTK229        move.w  %d3,NEXTOPP230        clr.w   NEXTAWAY231        jsr     0x2EA404                   | Two - Teammates always controls the home team: play every game at home232        beq.s   51f233        btst    #0,%d1234        bne.s   5f23551:     move.w  %d0,HOME                | even game: at home236        move.w  %d3,AWAY237        moveq   #1,%d2238        bra.s   6f2395:      move.w  #1,NEXTAWAY240        move.w  %d3,HOME                | odd game: away241        move.w  %d0,AWAY242        moveq   #2,%d22436:      jsr     0x2EA404                   | co-op stays co-op244        beq.w   9f245        move.w  %d2,PLAYERS             | you control your own team (One - Home / One - Visitor)2469:      movem.l (%sp)+,%d0-%d3/%a0-%a1247        rts248complete_menu:249        jsr     0x2E6010                | lock a finished slot to its saved club; no fictitious next game250        bra.s   9b251| row 0 shows "Whole Season" when chosen, everything else goes to fix 8 (jsr $20961A + Fighting N/A)252dispsel:                                | a0 = $FFD048 here (the value routine needs it): don't touch a0253        .if WITH_QUICKGAME254        tst.w   0xFFFFF84C255        beq.s   not_quick_label256        tst.w   %d7257        bne.s   not_quick_label258        .if WITH_ALLSTAR259        cmpi.w  #1,0xFFFFF850260        bne.s   ordinary_quick_label261        pea     allstarlabel262        bra.w   2f263ordinary_quick_label:264        .endif265        pea     quicklabel266        bra.w   2f267not_quick_label:268        .endif269        cmpi.w  #2,%d7270        bne.s   ordinary_label271        tst.w   SLOTVIEW272        beq.s   ordinary_label273        jsr     0x2EB00C                | show all four counts, even though native playoffs share one co-op value274        move.l  %d0,-(%sp)275        bra.w   2f276ordinary_label:277        cmpi.w  #3,FORCED278        bne.s   6f279        tst.w   %d7280        bne.s   6f281        cmpi.w  #1,PLAYMODE             | after a playoff game, keep Continue Playoffs282        beq.s   continuing_po283        pea     playoffstr             | completed season: enter its already-seeded playoff tree284        bra.w   2f285continuing_po:286        cmpi.w  #3,SLOTID287        beq.s   po_mini288        cmpi.w  #2,SLOTID289        beq.s   po_light290        pea     fullpostr291        bra.w   2f292po_mini:293        pea     minipostr294        bra.w   2f295po_light:296        pea     lightpostr297        bra.w   2f2982996:300        tst.w   SELV301        beq.w   1f302        tst.w   %d7                     | Play Mode in Regular Season: "Continue Season" / "New Season"303        bne.s   4f304        bsr.w   hasseason305        beq.s   newlabel306        tst.w   HDR+12307        bne.s   newlabel308        jsr     0x2E6004309        bne.s   unfinished_label310        jmp     0x2E6008                | See Old Full/Light/Mini Season311unfinished_label:312        cmpi.w  #3,SLOTID313        beq.s   continuemini314        cmpi.w  #2,SLOTID315        beq.s   continuelight316        pea     contstr317        bra.s   2f318continuemini:319        pea     contmini320        bra.s   2f321continuelight:322        pea     contlight323        bra.s   2f324newlabel:325        cmpi.w  #3,SLOTID326        beq.s   7f327        cmpi.w  #2,SLOTID328        beq.s   5f329        pea     newstr330        bra.s   2f3317:      pea     ministr332        bra.s   2f3335:      pea     lightstr334        bra.s   2f3354:      cmpi.w  #2,%d7                  | Players: "One" for One - Home / One - Visitor336        bne.s   1f337        jsr     0x2EA404     338        beq.s   1f339        pea     onestr3402:      jsr     0x20961A341        movea.l (%sp)+,%a1342        addq.l  #4,%sp343        jmp     0x11BA43441:      jmp     HOOK8345346| team rows ($F7C72, replaces "movea.l #$FFFFD048,a1"): in Whole Season row Home shows your team, row Away is empty347        .globl  teamrow348teamrow:349        movea.l #0xFFFFD048,%a1350        tst.w   SELV351        beq.s   1f352        cmpi.w  #6,%d7353        beq.s   2f354        cmpi.w  #4,%d7355        bne.s   1f356        tst.w   FORCED                  | finished season: native Home is free, USERW is no longer refreshed357        beq.s   1f                      | show the same selected club as the native logos/player card358        movea.l #USERW-4,%a1            | (a1,d7) = your team3591:      rts3602:      addq.l  #4,%sp                  | Away row: "Game  2/82 at COL" and return from the row printer361        bsr.w   gameinfo362        lea     GSTR,%a1363        jmp     0x11BA4364365| GSTR = word 22 + "n/82 at ABC" / "n/82 vs ABC" padded to 20 characters366gameinfo:367        movem.l %d0-%d3/%a0-%a2,-(%sp)368        jsr     0x2E600C                | completed slots show Season finished, never 1/8 vs a stale opponent369        beq.w   4f370        lea     GSTR,%a0371        move.w  #22,(%a0)+372        lea     20(%a0),%a2373        move.w  NEXTK,%d2374        addq.w  #1,%d2375        bsr.w   num376        move.b  #0x2F,(%a0)+            | "/"377        moveq   #MINI_GAMES,%d2378        cmpi.w  #3,HDR+12379        beq.s   1f380        moveq   #31,%d2381        cmpi.w  #2,HDR+12382        beq.s   1f383        moveq   #84,%d2384        tst.w   HDR+12385        bne.s   1f386        bsr.w   hasseason               | an empty old Mini/Light header is not a running season387        beq.s   1f                      | New Full Season uses the full default until a team is saved388        move.w  HDR+10,%d2389        bne.s   1f390        moveq   #84,%d23911:      bsr.w   num392        jsr     0x2EA404                   | jdc r20: co-op plays every game at home, so no "at"/"vs":393        bne.s   5f                      | "84/84 FLA (co-op)"394        move.b  #0x20,(%a0)+395        bsr.s   opp396        lea     coop,%a13976:      move.b  (%a1)+,(%a0)+398        bne.s   6b399        subq.l  #1,%a0400        bra.s   3f4015:      move.b  #0x20,(%a0)+402        move.b  #0x76,(%a0)+            | "vs"403        move.b  #0x73,(%a0)+404        tst.w   NEXTAWAY405        beq.s   2f406        move.b  #0x61,-2(%a0)           | "at"407        move.b  #0x74,-1(%a0)4082:      move.b  #0x20,(%a0)+409        bsr.s   opp4103:      cmpa.l  %a2,%a0411        bge.s   4f412        move.b  #0x20,(%a0)+413        bra.s   3b4144:      movem.l (%sp)+,%d0-%d3/%a0-%a2415        rts416opp:    lea     abbr,%a1                | the opponent's three letters417        move.w  NEXTOPP,%d2418        mulu.w  #3,%d2419        move.b  (%a1,%d2.w),(%a0)+420        move.b  1(%a1,%d2.w),(%a0)+421        move.b  2(%a1,%d2.w),(%a0)+422        rts423coop:   .asciz  " (co-op)"424        .even425| d2 = 1..99 -> digits (no padding)426num:    andi.l  #0xFFFF,%d2427        divu.w  #10,%d2428        tst.w   %d2429        beq.s   1f430        addi.b  #0x30,%d2431        move.b  %d2,(%a0)+4321:      swap    %d2433        addi.b  #0x30,%d2434        move.b  %d2,(%a0)+435        rts436437| label loop ($F80BC, replaces "jsr $11A48"): "Home" -> "Team", "Away" -> empty in Whole Season438        .globl  labelhook439labelhook:440        bsr.w   checksel441        tst.w   SELV442        beq.s   1f443        cmpa.l  #0x20917A,%a1444        beq.s   2f445        cmpa.l  #0x20918A,%a1446        beq.s   3f4471:      jmp     0x11A484482:      move.l  %a1,-(%sp)449        lea     teamlbl,%a1450        bra.s   4f4513:      move.l  %a1,-(%sp)452        lea     blanklbl,%a14534:      jsr     0x11A48454        movea.l (%sp)+,%a1455        adda.w  (%a1),%a1               | continue with the next label456        rts457458| Main menu Left/Right ($F75C2): on the Game row, change the selected unplayed459| opponent. The Away value-write callback applies forcing after old teams were460| captured, so the original redraw refreshes team logos and the Game text.461        .globl  mainlr462mainlr:463        tst.w   %d7464        bne.s   not_mode_key465        clr.w   SLOTKEY                 | one slot transition per physical menu key event466not_mode_key:467        tst.w   SELV468        beq.s   1f469        cmpi.w  #6,%d7470        bne.s   1f471        cmpi.w  #3,FORCED472        beq.s   1f473        jsr     0x2FD604                 | D2 = -1/+1: choose another unplayed opponent4741:      cmpi.w  #4,PLAYMODE             | preserve the original caller's flags and redraw path475        rts476| $1732C (replaces "jsr $FCC76", the Matchups screen after Start): in Whole Season go straight to the pre-game menu,477| where Season Standings and Scoring Leaders are (jdc wanted the stats one press from the main menu).478        .globl  skipmatch479skipmatch:480        .if WITH_REFINEMENTS481        bsr.w   checksel482        jmp     0xFCC76                  | restore original Matchups before every actual match483        .endif484        bsr.w   checksel485        tst.w   SELV486        bne.s   1f487        jmp     0xFCC764881:      rts489490| SELV from the battery header (labels are drawn before the value rows)491checksel:                               | SELV for the labels: the same as force (which may also switch to the playoffs)492        bra.w   force493494| redraw the labels after Play Mode changed (keeps the text cursor of the caller)495relabel:496        movem.l %d0-%d7/%a0-%a6,-(%sp)497        move.l  0xFFB028,-(%sp)498        move.l  0xFFB02C,-(%sp)499        jsr     LABELS500        move.l  (%sp)+,0xFFB02C501        move.l  (%sp)+,0xFFB028502        movem.l (%sp)+,%d0-%d7/%a0-%a6503        rts504505| Play Mode: d3 = the game's new value (0..4, from $D048 with wrap-around).506playmode:507        cmp.w   PLAYMODE,%d3508        beq.w   pmw                     | unchanged native redraw writes must keep the caller's font state509        tst.w   SLOTKEY510        beq.s   first_mode_write511        tst.w   SLOTVIEW512        bne.w   blocked                 | one season-slot transition per key513        bra.w   original_modes          | native retries must skip an empty Continue or re-enter a season514first_mode_write:515        move.w  #1,SLOTKEY516        tst.w   SLOTVIEW517        beq.w   original_modes518        jsr     0x2E601C                | r39 finished.s step: See Old <-> Start New of a finished slot519        bne.s   cycle_slots             | (Z = handled, stay on this slot)520        bsr.w   relabel521        tst.w   %d2522        rts523cycle_slots:524        move.w  SLOTID,%d0525        tst.w   %d2                     | native skipping of unavailable modes can amplify the step526        bmi.s   slot_left527        addq.w  #1,%d0528        bra.s   slot_step529slot_left:530        subq.w  #1,%d0531slot_step:532        cmpi.w  #1,%d0533        bcs.s   leave_left534        cmpi.w  #3,%d0535        bhi.s   leave_right536select_slot:537        jsr     SLOTS+4538        jsr     0x2E6020                | r39: from the right, a finished slot shows Start New539        bsr.w   force                   | refresh actual clubs before native logo comparisons540        bsr.w   relabel541        tst.w   %d2542        rts543leave_left:544        clr.w   NEWPICK545        jsr     SLOTS+8                 | preserve season before unrelated native playoff/shootout modes546        .if WITH_QUICKGAME547        .if WITH_ALLSTAR548        bra.w   enter_allstar549        .else550        bra.w   enter_quick551        .endif552        .else553        moveq   #4,%d3554        bra.s   pmwrite555        .endif556leave_right:557        clr.w   NEWPICK558        jsr     SLOTS+8559        moveq   #1,%d3560        .if WITH_ALLSTAR561        bra.w   pmwrite562        .else563        bra.s   pmwrite564        .endif565original_modes:566        .if WITH_ALLSTAR567        cmpi.w  #1,0xFFFFF850568        bne.s   not_from_allstar569        jsr     0x22C004570        tst.w   %d2571        bmi.w   enter_quick572        clr.w   0xFFFFF84C573        moveq   #1,%d0574        bra.w   select_slot575not_from_allstar:576        .endif577        .if WITH_QUICKGAME578        tst.w   0xFFFFF84C579        beq.s   from_native_modes580        .if WITH_ALLSTAR581        tst.w   %d2582        bpl.w   enter_allstar583        .endif584        clr.w   0xFFFFF84C585        tst.w   %d2586        bpl.s   quick_to_full587        moveq   #4,%d3588        bra.s   pmwrite589quick_to_full:590        moveq   #1,%d0591        bra.w   select_slot592from_native_modes:593        cmpi.w  #4,PLAYMODE594        bne.s   original_mode_cycle595        tst.w   %d2596        bmi.s   original_mode_cycle597        .if WITH_ALLSTAR598        bra.w   enter_quick             | native Shootout Right must not fall into the Allstar entry599enter_allstar:600        jsr     0x22C000601        bsr.w   force602        bsr.w   relabel603        tst.w   %d2604        rts605        .endif606enter_quick:607        jsr     0x229000608        bsr.w   force609        bsr.w   relabel610        tst.w   %d2611        rts612original_mode_cycle:613        .endif614        tst.w   %d3615        bne.s   pmwrite616        moveq   #1,%d0                  | Shootout -> Full617        cmpi.w  #4,PLAYMODE618        .if WITH_QUICKGAME619        beq.w   select_slot620        .else621        beq.s   select_slot622        .endif623        moveq   #3,%d0                  | native Continue Playoffs -> Mini624        .if WITH_QUICKGAME625        bra.w   select_slot626        .else627        bra.s   select_slot628        .endif629pmwrite:630        jsr     WRITEVAL631        bsr.w   force632        bsr.w   relabel633        tst.w   %d2634        rts635pmw:    jmp     WRITEVAL636637| Z clear if a season is saved (header in HDR: magic and a team)638hasseason:639        cmpi.l  #MAGIC,HDR640        bne.s   1f641        tst.w   HDR+6642        rts6431:      ori     #4,%ccr                 | Z set644        rts645646newstr: .word   22647        .ascii  "New Full Season     "648lightstr:649        .word   22650        .ascii  "New Season Light    "651ministr:652        .word   22653        .ascii  "New Season Mini     "654playoffstr:655        .word   22656        .ascii  "Continue to Playoffs"657contstr:658        .word   22659        .ascii  "Continue Full Season"660contlight:661        .word   22662        .ascii  "Continue Light      "663contmini:664        .word   22665        .ascii  "Continue Mini       "666fullpostr:667        .word   22668        .ascii  "Continue Full PO    "669lightpostr:670        .word   22671        .ascii  "Continue Light PO   "672minipostr:673        .word   22674        .ascii  "Continue Mini PO    "675onestr: .word   22676        .ascii  "One                 "677teamlbl:678        .word   16679        .ascii  "Team          "680blanklbl:681        .word   16682        .ascii  "Game          "683roundoff: .word  0,16,24,28684abbr:   .ascii  "ANABOSBUFCGYCARCHICOLCBJDALDETEDMFLALAKMINMTLNSHNJDNYINYROTTPHIPITSJSSEASTLTBLTORUTAVANVGKWASWPG"685        .even686687        .include "sched.inc"688689        .if WITH_QUICKGAME690quicklabel:691        .word 22692        .if WITH_QUICKGAME_CPU693        .ascii "Quickgame           "694        .else695        .ascii "QUICKGAME           "696        .endif697        .endif698699        .if WITH_ALLSTAR700allstarlabel:701        .word 22702        .ascii "ALLSTAR MODE        "703        .endif704