Historical archive: authentic 2026-11-02-r2 film (9:33). The current shorter film is linked below. Original video bytes and provenance are preserved.
Watch the current filmFeature tour with native game sound
This film is the authentic2026-11-02-r2 recording. Dollar transfer amounts and framed centred menu help were added afterward; see the2026-11-03 current screenshots.
2026-11-02-r2 · 9:33 · 71 chapters · H264 video / stereo AAC. Back to the homepage.
Download MP4 (76.5 MB) · Exact movie/ROM hashes and provenance · Opened desktop/mobile playback evidence · Opened game and website evidence
Actual moving recordings from the released unmodified ROM and its own sound driver. Chapter cuts load authenticated private states from several sessions. English explanations sit outside the native game image. The five-beep clock fixture, accelerated shootout and completed Mini save are labelled in the film. Quiet menus retain their real quiet audio.
Coverage: every published game-feature section is tracked below. The film shows choices and representative play; it does not demonstrate every hidden branch, probability or storage failure. The exact124-check report provides separate programmatic evidence. Physical controllers and human preferences remain manual.
Chapters — click to play
Verified release 2026-11-02-r2 | Actual game footage and stereo sound
Codex gpt 6.1 sol on high | Native startup and credits preserved
Edmonton default; Full84 / Light31 / Mini7 independent seasons
Every other club once; one-game playoff rounds
Only the other seven teams in the selected division
Hard default; automatic lines; overtime follows chosen period length
Icing On; Transfers On/Off sits immediately below Icing
Low height / Normal speed / Assisted targeting
Optional directional aim; separate targeting cone controls
Assisted targeting cone can be narrowed independently
Select the pass speed that suits your play
50 percent by default; also 100 percent or Off
Alt Goalies On by default; option help explains pickup delay
Earned up to +/-10 percent stats; Easy remains independent
Choose KMH or MPH; the panel shows one selected unit
On by default; Off restores the original glass behavior
Human controllers per side; saved seasons stay separate
Actual four-pad adapter input; AI fills unclaimed skaters
Human controllers per side; saved seasons stay separate
Actual four-pad adapter input; AI fills unclaimed skaters
Human controllers per side; saved seasons stay separate
Actual four-pad adapter input; AI fills unclaimed skaters
Human controllers per side; saved seasons stay separate
Actual four-pad adapter input; AI fills unclaimed skaters
Best overall players; valid positions and unique identities
Best overall players; valid positions and unique identities
Best overall players; valid positions and unique identities
Best overall players; valid positions and unique identities
P1 home; opponent entirely controlled by the computer
Computer opponent in motion; ordinary club uniforms are preserved
Native overall and actual selected players; team overall82 /82
Every club starts with16042; price = base overall squared
Roster ordered by overall; sales enter the Free Agents pool
Sold players remain available here; they are not swapped to another club
Purchase refused until space is available
Required goalkeeper cannot be sold; money stays unchanged
Base overall99 costs9801; remaining funds shown in the menu
Base overall79 costs6241;16042 covers both upper bounds
Unaffordable purchase is refused without moving the player
MacKinnon and Geekie now belong to Edmonton; sorted by overall
Current players and temporary hot/cold match ratings, not base prices
Original native presentation uses current club/player data
Draisaitl can join Scoring Line1 while McDavid remains centre
Real native line controls and clear page-specific help
Native player cards use actual current player identities
Navigate the actual roster and inspect attributes
P1 blue / P2 red / P3 neon green / P4 yellow; red goal retained
Pass-button switching and keeper outlets; exact input checks in QA
Pass Charge On uses the shared white / orange / red gauge
The same charge gauge measures shots; chosen speed unit below
Actual critical flight and trail; Crit On/Off remains optional
Clean REPLAY title; original lower-left panel remains intact
Matching frame above the clock; the lower-left panel stays stable
Caption, countdown and clock keep separate areas
Live bars sit below their own team names in the right score box
Actual signed values and natural gameplay; no result forcing
No bars or earned stat scaling; shot display still works
DECLARED CLOCK-ONLY FIXTURE: clock starts at41; players and score untouched
Native period actions and consistent controls
Real match totals and clear Back / Select controls
Current identities, including transferred players
Native reports use current match data
Penalty ownership is tested separately for all human pads
Full / Light / Mini have independent persistent progress
Native season leaders and current player identities
DECLARED CLOCK-EXPIRY FIXTURE; native attempts and real game sound
DECLARED COMPLETED MINI SAVE; result history is a test fixture
Native playoff bracket; Full best-of-seven, Light/Mini single-game
Natural four-controller match; full native Stars panel
USB hardware, play feel and audio preference need people; see coverage index
Human team100 / CPU20 / full human energy; stat contracts verified separately
Feature-by-feature coverage and unshown cases
- Five beeps at00:40 — SHOWN AND AUDIO CHECKED. Declared clock41 fixture; five real sound-driver pulses18frames apart, repeated with byte-exact captured audio.
- Fragile Glass On/Off and KMH/MPH — CHOICES SHOWN; IMPACT NOT ISOLATED. Native choices shown. An actual broken-pane impact and direct MPH/KMH conversion comparison are not isolated.
- Transfers journal, budgets and saved-season locks — GUARDS SHOWN; STORAGE IN QA. Visible refusal/budget examples shown. All atomic power-loss prefixes, played-season locks/reboots/slots and season-preservation combinations remain exact-ROM QA.
- Real physical USB and four-person play — MANUAL. Retropad inputs in an isolated core are verified. Physical USB devices, human play feel, subjective Hard strength and warning loudness need people.
| Feature | Movie evidence | Shown scope / concrete limit |
|---|---|---|
| Preseason transfers and native match presentation | SHOWN | Transfer screens, actual sale/buy, refusal guards, sorted roster and native presentation. Atomic persistence and every journal cut remain separate QA. |
| Quickgame — four human matchups | SHOWN | All four human distributions and separate actual matches. Physical USB hardware remains manual. |
| Replay, menu background and player markers | SHOWN | Preserved startup, supplied menu texture, star colours and clean native replay. |
| Allstar — humans or CPU | SHOWN | Four human choices, CPU choice, real black/red match and native presentation. Full ranking/unique identities are checked in QA. |
| Momentum, shot gauge and powerplay HUD | SHOWN | Live HUD/On/Off. Exact stat mathematics and event/stoppage guards are separately tested. |
| Painted faceoff dots — always On | SHOWN | Permanent painted faceoff dots and actual faceoffs; unusual incident history cannot be reconstructed by the movie. |
| Optional Hard AI shot plan | CHOICE SHOWN; QA FOR POLICY | On menu and native Hard/CPU play shown; each shot-choice branch is not isolated. |
| Overtime shootout rules — always On | FLOW SHOWN; QA FOR EDGE CASES | Native attempts from a labelled clock-expiry fixture. Not every bench-rotation or illegal-progress case is performed. |
| Optional goalkeeper reach and rebounds | CHOICE SHOWN; QA FOR MODEL | On menu and keeper gameplay shown; reach/rebound differences are not isolated side-by-side. |
| Optional pickup delay after a pass | CHOICE SHOWN; QA FOR DELAY | Menu and actual passing shown; the precise pickup-lock interval is not isolated. |
| Hold the pass, release to play | SHOWN | Actual held pass reaches a red gauge and releases, with native audio. |
| Easy assistance and clear player colors | SHOWN; QA FOR NUMERIC STATS | Easy selected through native buttons and played; star colours visible. Exact100/20/full-energy contracts require the QA report. |
| Choose penalty frequency separately | CHOICES SHOWN; QA FOR FREQUENCY | 50/100/Off menu choices; no statistical frequency claim from this short movie. |
| Choose directional passing and receiver cone | CHOICES SHOWN; QA FOR SOLVER | Assisted/Directional/cone choices and passing. All eight directions/receiver-boundary cases are in QA. |
| Share automatic puck pickups | GAMEPLAY CONTEXT; NOT ISOLATED | Random human ownership of unclaimed pickups is not established by this short sequence. |
| Choose pass speed separately | CHOICE SHOWN; QA FOR SPEED | Slow option shown; exact independent pass-speed comparison is not isolated. |
| Choose lower pass height | CHOICE SHOWN; QA FOR HEIGHT | Low default and passing shown; airborne-height boundary cases are not isolated. |
| Pass to a teammate who can receive | QA; NOT SHOWN | No isolated grounded-receiver rejection appears in this film. |
| Shootouts start automatically | FLOW SHOWN; QA FOR EDGE CASES | Automatic native attempt flow shown; all puck-loss/backtracking/miss cases remain separate tests. |
| Goal nets tolerate light contact | QA; NOT ISOLATED | Normal net gameplay appears; the exact50percent contact threshold is not demonstrated. |
| Pass with your manually selected keeper | INPUT CONTEXT; QA FOR EDGE CASE | Y/pass inputs are recorded; this short clip does not isolate every manual-keeper outlet case. |
| Mini: seven rivals, seven games | SHOWN; QA FOR SCHEDULE | Mini7 menu shown; entire division schedule is programmatically verified. |
| Your player, your penalty shot | QA; NOT SHOWN | All P1-P4 awarded-penalty-shot ownership cases are not staged in this film. |
| Buffered one-timers meet the stick | QA; NOT ISOLATED | Actual shooting shown; exact buffered stick-contact boundary is not isolated. |
| Mini stays in your division | SHOWN; QA FOR SCHEDULE | Mini7 against Seattle shown; all clubs/division memberships are tested separately. |
| Matching overtime length and fair momentum | CONTEXT; QA FOR RULES | Period setting/Momentum/SO shown. Each selected overtime length and whistle guard is separately checked. |
| Icing starts On | SHOWN | Icing On default appears directly above Transfers. |
| The keeper returns to CPU control on a catch | GAMEPLAY CONTEXT; QA FOR CONTROL | Keeper gameplay shown; automatic catch-control handoff is not isolated. |
| Icing On/Off and Edmonton by default | SHOWN | Edmonton and Icing On defaults. |
| Keeper pass requests reach the outlet before timeout | GAMEPLAY CONTEXT; QA FOR DEADLINE | Keeper input context shown; full deadline/timeout boundaries are not isolated. |
| Keepers recover from the lateral-carry fake | QA; NOT ISOLATED | No deliberate lateral-carry exploit/recovery comparison is staged. |
| Crit lock, immediate B switching and the complete Stars panel | PART SHOWN; QA FOR LOCK/SWITCH | Actual switching inputs and full Stars panel shown; after-match Crit lock and every nearest-candidate case are not visually established. |
| Hard cross-ice passing and smarter shot openings | GAMEPLAY CONTEXT; NO WIN-RATE CLAIM | Native Hard context only. Historical38/50 is not a fresh current-ROM strength measurement. |
| Crit Shots now shows On / Off | SHOWN | Crit On/Off text and actual critical-shot context. |
| Crit Shots: On / Off | SHOWN; QA FOR LOCK | Crit menu and critical flight/trail shown. Independent Easy-Off and played-season locking are in QA. |
| Hard CPU coaching and stability | GAMEPLAY CONTEXT; QA FOR COACHING | Native match shown; coach keeper/line choices are not isolated in a comparison. |
| Hard: press, pass and shoot | GAMEPLAY CONTEXT; QA FOR POLICY | Native CPU play shown; all planned cross-ice catch/finisher conditions are not isolated. |
| Hard defenders meet the puck carrier earlier | GAMEPLAY CONTEXT; QA FOR GEOMETRY | Native play shown; exact defensive arrival/braking geometry is not established by the film. |
| Shot charge: white, orange, red | SHOWN | Actual charged pass/shot and measured selected-unit shot speed. |
| Keep your team, choose automatic replays | SHOWN; QA FOR SAVE SAFETY | Native selected team, auto-replay choice, replay and intermission shown; rewind/save corruption boundaries remain separate QA. |
| Hard: attacking support and better pass choices | GAMEPLAY CONTEXT; QA FOR POLICY | Native CPU play; individual support/keeper-opening branches are not isolated. |
| Hard AI covers the far-side threat | GAMEPLAY CONTEXT; QA FOR POLICY | Native CPU play; off-puck far-side coverage is not a controlled comparison here. |
| 1 Co-op passing to your teammate | GAMEPLAY CONTEXT; QA FOR ROUTING | Actual four-pad play and pass; every named co-op recipient is not isolated. |
| 2 Goalie passes are never blind | GAMEPLAY CONTEXT; QA FOR AIM | Native keeper context; no blind-pass negative fixture in the movie. |
| 3 Shots from the blue line can score | SHOOTING SHOWN; BONUS NOT ISOLATED | Actual shooting; blue-line bonus/probability and all-pad equivalence are tested, not measured in this clip. |
| 4 Off-screen arrow points the right way | SHOWN | Native off-screen arrows appear during real play. |
| 5 Fighting: just Off and On, and it sticks | CHOICE SHOWN; FIGHT NOT SHOWN | Off default visible. A complete fight and persistence comparison are not recorded. |
| 6 All 32 rosters, October 21, 2026 | PART SHOWN; QA FOR ALL32 | Actual names/cards/lines shown; all832 club roster entries are not read aloud or individually displayed. |
| 7 A full season | SHOWN; QA FOR LIFECYCLE | Season formats/reports/browser/playoffs shown. Completed Mini uses labelled saved fixture. Full84 played-season lifecycle and reset-journal cuts are not filmed. |
| 8 Y takes your goalie | INPUT CONTEXT; QA FOR OWNERSHIP | Actual Y/pass inputs recorded; exact ownership assertions are in QA. |
ROM SHA256 c68333a8422b6e3754350ef2abd646951d85f6e2c2cd0f987dff1f184aa53b17
Movie SHA256 65e2383e0ad365ff1fedac6789539562229ec4211cc887ce96f09c3a9d80031b.
Correction dated2026-11-03: QG-V01 was already repaired in the recorded r2 ROM. Fresh tests show the deciding goal in the compact Stars score; the earlier unresolved label was stale. Allstar retains ANA/BOS logo shells and rink art; black/red jerseys are intentional. No new Hard win-rate proof. Bodin delivery remains pending connection.